Hi guys! Another week, another step in the game evolution. As you know, music has a great impact in movies, but it is also very important in games. Finally FuttesX has the first version of music to play in Avalanche! Music varies based on the speed and volume of the player's ball. The faster the ball goes, the more dynamic the music. We'll continue to improve the game and maybe publish a teaser soon.
This is a basic example of our music
A big step forward for Avalanche is the so-called target render. A target render is a document that describes all the models in the game. It indicates a direction for these models. The result is a uniform style. Without the target render anyone could create a model, but the in the end there might be many different model styles, which would look very bad.
Picture from our Target render document
This week we should finally have a new route, which will probably make its way into the full version of the game. When the new route is complete, we will unify everything. We will incorporate the models, music, animations, and sounds into the route. The game will be far more playable than it was before.