Here we are back with our another blog post! It’s been a while since the last post but we still have a lot of work to do on Mountain Rage. New maps have been already added ingame and they’re much harder and more rewarding than the previous tracks you’ve already played since the release. Biggest focus was to release iOS version in past days, maybe one and half week. The main problem was when we tried to build iOS version for the first time we encountered a lot of major bugs and glitches that didn’t happen to our android version and how we tried to handle these bugs and glitches by fixing them as soon as possible, other bugs and glitches apperead until we figured out where was the catch.
Yes! We play Mountain Rage on iPhone!
As we mentioned iOS version above, we are glad to anounce that we’ve already made it to the stage when the game is officially released on both platforms, running stable with no functionality bugs at the moment.
Map in the new GUI
Our next goal is to improve User Interface (next mentions only UI), the whole team sat down and discussed the options and we came out with pretty interesting scetches and prototypes and it’s looking really promising. We aim to improve UI in such way, that it would be more intuitive, easier to work with it – the buttons in the menu, for example, will be better placed and we’ll remove all unnecessary buttons that were more confusing than rather helpful. And we also discussed 2D graphical option of the menu itself, since it’s not as hardware demanding as the actual 3D menu, but it’s still only a concept – since it still needs a lot of things to do till we can release 2D model.
Shop in the new GUI
It looks great, isn't it? :)